How you win

Wrestling Match Types Explained

A stipulation changes the whole story of a match. Some add weapons, some remove the pinfall, and some lock everyone inside a structure. Here is how each common type is won, with the earliest known example where a reliable record exists.

Several of these formats are best known under one promotion's branded name. We name them factually for clarity; this site is not connected to any promotion.

Ox Baker and Jose Gonzalez fighting inside a steel cage around 1983

Ox Baker and Jose Gonzalez in a steel cage, around 1983: Unknown author, Public domain

Enclosure

Steel cage match

The ring is surrounded by mesh walls. Most often you win by escaping, over the top or through the door, with both feet touching the floor, though some cage matches also allow pinfalls and submissions. In Mexico, reaching the top of the wall is usually enough. Deep dive at /steel-cage-match/.

Win by
Escape, sometimes pin or submission
Earliest known
January 9, 1936, Caruthersville, Missouri (chicken wire)
Enclosure

Hell in a Cell

A roofed chain-link cell covers the ring and the ringside area. There are no disqualifications, and normally only a pinfall or submission inside the ring ends it. The locked door is the only legal exit.

Win by
Pinfall or submission in the ring
First
October 5, 1997, Shawn Michaels vs The Undertaker
Enclosure

Elimination Chamber

Six wrestlers, a steel structure and four glass pods. Two start in the ring and the others are released at set intervals. Eliminations come by pinfall or submission until one remains.

Win by
Last one left after pins and submissions
First
November 17, 2002, won by Shawn Michaels
Climb

Ladder match

A prize such as a title belt or a briefcase hangs above the ring. The first wrestler to climb a ladder and pull it down wins.

Win by
Retrieving the hanging item
First known
September 1972, Stampede Wrestling, Dan Kroffat vs Tor Kamata
Hardcore

Tables match

You win by driving your opponent through a table with an offensive move. Many tables matches also drop disqualifications, which turns them into full hardcore bouts.

Win by
Putting the opponent through a table
First known
1995, an ECW tag team title match
Climb

Tables, ladders and chairs (TLC)

All three items are legal weapons. In the standard version a prize hangs above the ring and the winner climbs to grab it, though some versions are decided by pinfall or submission instead.

Win by
Retrieving the prize (usual version)
First
August 27, 2000, a three-way tag team match
Multi-person

Battle royal

Usually 20 or more wrestlers start in the ring together. You are out when you go over the top rope and both feet touch the floor. The last one left wins.

Win by
Being the last wrestler in the ring
Multi-person

Timed-entry battle royal (Rumble rules)

Two wrestlers start and the rest enter one at a time, usually every 90 seconds or two minutes. Elimination still requires going over the top rope with both feet on the floor. Pat Patterson is credited with creating the format.

Win by
Last one left
First televised
January 24, 1988, won by Jim Duggan
Endurance

Iron man match

A set time limit, often 30 or 60 minutes. Every pinfall or submission counts, and whoever has more falls when time runs out wins. Ties can go to sudden-death overtime.

Win by
Most falls when time expires
Famous example
WrestleMania XII, 1996, 60 minutes plus overtime
Technical

Submission match

Pinfalls, count-outs and disqualifications do not count. The only way to win is to make your opponent tap out to a hold.

Win by
Submission only
Technical

I Quit match

A submission match with a twist: your opponent has to say the words into a microphone held by the referee. A tap is not enough.

Win by
Opponent says I quit
Endurance

Last man standing

No pinfalls, submissions, count-outs or disqualifications. It works like a boxing knockout: a downed wrestler who cannot get to their feet before the referee counts to ten loses. Its older cousin, the Texas death match, adds falls and rest periods.

Win by
Opponent fails to stand by a 10 count
Hardcore

Hardcore match

No disqualifications, no count-outs and falls count anywhere. Weapons are legal and the only rule is to pin or submit your opponent. The style grew in Japan in the 1970s and in the US in the 1990s.

Win by
Pinfall or submission anywhere
Hardcore

Falls count anywhere

A pinfall can happen anywhere in the building, not only in the ring, so these matches often roam backstage or into the crowd. They are always no disqualification and no count-out.

Win by
Pinfall (sometimes submission) anywhere
Teams

Tag team match

Only one wrestler per team is legal in the ring at a time. To swap, the outside partner, standing on the apron, makes a tag the referee can see. A pinfall or submission on the legal opponent wins it.

Win by
Pin or submit the legal opponent
Teams

Lucha libre trios

Mexican lucha libre favors three-person teams, often with a captain. A fall comes from pinning the captain or both other members, and many lucha bouts are two out of three falls. More at /lucha-libre-and-the-mask/.

Win by
Pin the captain or both partners, often best of three falls

Match names such as Hell in a Cell, Elimination Chamber and Royal Rumble are trademarks of their owners and appear here only to describe the history. This site is independent and not affiliated with any promotion.

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